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Well, it's far off from Minecraft. It's nice in that it is predictable.


Click feed back is good. I suggest informing the player of what has been gathered, e.g. through an immediate popup or after climbing up out of the mine.


Generally, the resource gathering and tool making is nice. I suggest using a common pattern from psychology to play on one's fear -- e.g. in particular to use loss-aversion. Like you loose all resources if you get killed. Or to provide some difficulty situation that will entail some hassle to get out off. Dunno what that could be - maybe losing the current haul?


Anyways, the game is kinda nice. Thumbs up.

im really enjoying it but please add a mute button. it doesn't open in a tab by default so it's a pain to mute it on the browser end

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this game feels so uncanny, someone should make a game with this style and be a bait and switch

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its good tho i like it

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So far I like. and it would be nice if you can craft more different items and have more ways to get different resources. And you can clearly tell the Outpath Inspiration, which is good because it's a good game. So so far looking good

Thank you so much for playing my game. I am currently adding farming too the new version of the game to make gameplay more interesting.

how do i get out of the mine

You exit after breaking 7 walls.