A Destiny 2  inspired proof of concept game I made in 24 hours to test out how to implement different playstyles in a clicker game.

The game currently has 3 different styles of weapons "Click", "Hold" and "Auto".

Controls:

-click to damege enemies

-"tab" to cycle between weapon and enemy ui

StatusReleased
PlatformsHTML5
Rating
Rated 2.0 out of 5 stars
(4 total ratings)
AuthorBeastInTheCave
Made withGodot
Tags2D, Clicker, Endless, Experimental, Godot, Idle, Incremental, Sci-fi, Short, Sprites

Comments

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(1 edit) (+2)

Pretty fun for something so simple. Looks are nice. Weapons were fun. Just expand to something that could last a few hours is all I could wish for more on this one.

Oh and fullscreen of course. Fullscreen is always a plus.